井田游戏

html

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <meta http-equiv="X-UA-Compatible" content="ie=edge" />
    <title>Tic Tac Toe</title>
    <link rel="stylesheet" href="style.css" />
  </head>
  <body>
    <h1>Tic Tac Toe</h1>

    <div class="container">
      <!-- 游戏面板(棋盘) -->
      <div id="bord" class="game-board x">
        <div class="row">
          <div class="cell"></div>
          <div class="cell"></div>
          <div class="cell"></div>
        </div>
        <div class="row">
          <div class="cell"></div>
          <div class="cell"></div>
          <div class="cell"></div>
        </div>
        <div class="row">
          <div class="cell"></div>
          <div class="cell"></div>
          <div class="cell"></div>
        </div>
      </div>

      <!-- 游戏获胜信息面板 -->
      <div id="message" class="game-message">
        <p id="winner">X 赢了!</p>
        <button id="restart">重新开始</button>
      </div>
    </div>

    <script src="./index.js"></script>
  </body>
</html>

css

p {
  margin: 0;
}

body {
  background-color: #f9f2e7;
}

/* 标题 */
h1 {
  text-align: center;
  font-size: 60px;
  color: #477998;
}

/* 游戏内容容器 */
.container {
  position: relative;
  width: 471px;
  height: 471px;
  margin: 0 auto;
}

/* 游戏获胜信息面板 */
.game-message {
  display: none;
  position: absolute;
  top: 0;
  left: 0;
  right: 0;
  bottom: 0;
  background-color: rgba(69, 133, 136, 0.4);
  text-align: center;
}

/* winner 获胜者 */
.game-message p {
  margin: 180px 0 40px 0;
  color: #fff;
  font-size: 50px;
}

/* 重新开始游戏按钮 */
.game-message button {
  color: #517304;
  border-color: #517304;
  width: 110px;
  height: 40px;
  font-size: 20px;
  cursor: pointer;
}

/* 游戏面板棋盘 */
.game-board {
  width: 471px;
  height: 471px;
}
.game-board.x .cell:not(.x):not(.o):hover::before {
  content: 'X';
  color: lightgray;
}
.game-board.o .cell:not(.x):not(.o):hover::before {
  content: 'O';
  color: lightgray;
}

/* 棋盘 - 行 */
.row {
  display: flex;
}
.row:last-child .cell {
  border-bottom: 0;
}

/* 棋盘 - 单元格 */
.cell {
  flex: 1;
  box-sizing: border-box;
  width: 157px;
  height: 157px;
  line-height: 157px;
  border-right: 6px solid #546363;
  border-bottom: 6px solid #546363;
  text-align: center;
  cursor: pointer;
  font-size: 88px;
  font-family: 'Gill Sans', 'Gill Sans MT', Calibri, sans-serif;
}
.cell:last-child {
  border-right: 0;
}

/* x 玩家 */
.cell.x::before {
  content: 'X';
  color: #01a8c6;
}
/* o 玩家 */
.cell.o::before {
  content: 'O';
  color: #8fbe01;
}

ts

// 玩家枚举
enum Player {
  X = 'x',
  O = 'o'
}

// 判赢数组
let winsArr = [
  [0, 1, 2], [3, 4, 5], [6, 7, 8],  // 横
  [0, 3, 6], [1, 4, 7], [2, 5, 8],  // 竖
  [0, 4, 8], [2, 4, 6]	            // 斜
]
// 单元格列表
let cells = document.querySelectorAll('.cell')
// 游戏面板
let gameBord = document.querySelector('#bord')
// 获胜信息面板
let message = document.querySelector('#message') as HTMLDivElement
// 获胜者
let winner = document.querySelector('#winner') as HTMLParagraphElement
// 重新开始按钮
let restart = document.querySelector('#restart') as HTMLButtonElement
// 当前玩家
let currentPlayer: Player
// 记录已下棋的次数
let steps: number

// 调用该函数来初始化游戏数据,开始游戏
startGame()

// 重新开始游戏
restart.addEventListener('click', startGame)

// 开始游戏
function startGame() {
  // 隐藏获胜信息
  message.style.display = 'none'
  // 重置下棋次数
  steps = 0
  // 重置默认玩家为 x
  currentPlayer = Player.X
  // 重置下棋提示为 x
  gameBord.classList.remove(Player.X, Player.O)
  gameBord.classList.add(Player.X)

  cells.forEach(function (item) {
    let cell = item as HTMLDivElement
    // 清空棋盘
    cell.classList.remove(Player.X, Player.O)
    // 移除单元格点击事件、重新给单元格绑定点击事件
    cell.removeEventListener('click', clickCell)
    cell.addEventListener('click', clickCell, { once: true })
  })
}

// 单元格click 事件处理程序
function clickCell(event: MouseEvent) {
  let target = event.target as HTMLDivElement
  target.classList.add(currentPlayer)
  // 记录下棋次数
  steps++

  // 调用判赢函数判断是否获胜
  let isWin = checkWin(currentPlayer)
  if (isWin) {
    message.style.display = 'block'
    winner.innerText = currentPlayer + ' 赢了!'
    return
  }

  // 判断平局
  if (steps === 9) {
    message.style.display = 'block'
    winner.innerText = '平局'
    return
  }

  // 根据当前玩家,得到另外一个玩家
  currentPlayer = currentPlayer === Player.X ? Player.O : Player.X
  // 处理下一步提示
  gameBord.classList.remove(Player.X, Player.O)
  gameBord.classList.add(currentPlayer)
}

// 判赢函数
function checkWin(player: Player) {
  return winsArr.some(function (item) {
    // 获取到每种获胜情况对应的 3 个单元格元素
    let cellIndex1 = item[0]
    let cellIndex2 = item[1]
    let cellIndex3 = item[2]

    // 3 判断这 3 个单元格元素是否同时包含当前玩家的类名
    if (
      hasClass(cells[cellIndex1], player) &&
      hasClass(cells[cellIndex2], player) &&
      hasClass(cells[cellIndex3], player)
    ) {
      return true
    }
    return false
  })
}

// 判断 DOM 元素是否包含某个类名
function hasClass(el: Element, name: string) {
  return el.classList.contains(name)
}
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到此一游: xoxu